Trib

Lv 5 Druid, Lv 1 Stonespeaker Guardian

Description:
<table width=”923”><tbody><tr height=”17”><td height=”17” width=”130”>Medium Human</td><td width=”338”> </td><td width=”29”> </td><td width=”37”> </td><td width=”64”> </td><td width=”153”>Medium Earth Elemental</td><td width=”172”> </td></tr><tr height=”24”><td height=”24”>Trib</td><td> </td><td> </td><td> </td><td> </td><td>Grumble</td><td> </td></tr><tr height=”17”><td height=”17”>Hit Dice</td><td>30 hp</td><td> </td><td> </td><td> </td><td>Hit Dice</td><td>4d8+20 (38 hp)</td></tr><tr height=”17”><td height=”17”>Initiative</td><td>+0</td><td> </td><td> </td><td> </td><td>Initiative</td><td>-1</td></tr><tr height=”17”><td height=”17”>Speed</td><td>30 ft (6 Squares)</td><td> </td><td> </td><td> </td><td>Speed</td><td>20 ft (4 Squares)</td></tr><tr height=”17”><td height=”17”>Armor Class</td><td>14 (+2 Leather Armor, +2 Heavy wooden Sheild)</td><td> </td><td> </td><td> </td><td>Armor Class</td><td>18 (-1 Dex, +9 natural)</td></tr><tr height=”17”><td height=”17”> </td><td>touch 10, flat-footed 14</td><td> </td><td> </td><td> </td><td> </td><td>touch 9, flat-footed 18</td></tr><tr height=”17”><td height=”17”>Base Attack/Grapple</td><td>+3 / +3</td><td> </td><td> </td><td> </td><td>Base Attack/Grapple</td><td>+3 / +10</td></tr><tr height=”17”><td height=”17”>Attack</td><td>Club +3 melee (1d6/X2), MW Quarter Staff +4 (1d6/X2)</td><td> </td><td> </td><td> </td><td>Attack</td><td>Slam +10 melee (1d8+10)</td></tr><tr height=”17”><td height=”17”>Full Attack</td><td>Club +3 melee (1d6/X2), MW Quarter Staff +4 (1d6/X2)</td><td> </td><td> </td><td> </td><td>Full Attack</td><td>Slam +10 melee (1d8+10)</td></tr><tr height=”17”><td height=”17”>Space/Reach</td><td>5 ft / 5 ft</td><td> </td><td> </td><td> </td><td>Space/Reach</td><td>5 ft / 5 ft</td></tr><tr height=”17”><td height=”17”>Special Attacks</td><td> </td><td> </td><td> </td><td> </td><td>Special Attacks</td><td>Earth mastery, push</td></tr><tr height=”17”><td height=”17”>Special Qualities</td><td>Human Traits, Elemental Companion, Nature Sense,</td><td> </td><td> </td><td> </td><td>Special Qualities</td><td>Darkvision 60 ft, earth glide,</td></tr><tr height=”17”><td height=”17”> </td><td>Woodland Stride, Trackless Step, Resist Nature's Lure</td><td> </td><td> </td><td> </td><td> </td><td>elemental traits</td></tr><tr height=”17”><td height=”17”>Saves</td><td>Fort +5, Ref +1, Will +8</td><td> </td><td> </td><td> </td><td>Saves</td><td>Fort +9, Ref +0, Will +1</td></tr><tr height=”17”><td height=”17”>Abilities</td><td>Str 10, Dex 10, Con 12</td><td> </td><td> </td><td> </td><td>Abilities</td><td>Str 25, Dex 8, Con 21,</td></tr><tr height=”17”><td height=”17”> </td><td>Int 12, Wis 19, Cha 12</td><td> </td><td> </td><td> </td><td> </td><td>Int 4, Wis 11, Cha 11</td></tr><tr height=”17”><td height=”17”>Skills</td><td>Concentration +9, Handle Animal +5, Heal +5, Spot +8</td><td> </td><td> </td><td> </td><td>Skills</td><td>Listen +4, Spot +3</td></tr><tr height=”17”><td height=”17”> </td><td>Knowledge (nature) +9, Knowledge (planes)+2, Listen +8</td><td> </td><td> </td><td> </td><td>Feats</td><td>Cleave, Power Attack</td></tr><tr height=”17”><td height=”17”> </td><td>Spellcraft +9, Survival +14</td><td> </td><td> </td><td> </td><td>Druid Bonus</td><td>Link, Share Spell, Evasion</td></tr><tr height=”17”><td height=”17”>Feats</td><td>Spell Focus Conjuration, Aurgment Summoning,</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”> </td><td>Eundurance</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Class Ablities</td><td>Wild Shape (1/day)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Spells</td><td>Generic Spell list (never changes)</td><td>Dc</td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Lv0 (5/day)</td><td>Read Magic(x2), Light(x2), Detect Magic</td><td>14</td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Lv1 (4/day)</td><td>Cure Light Wounds(x4)</td><td>15</td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Lv2 (3/day)</td><td>Barkskin, Bear's Endurance, Bull's Strenght</td><td>16</td><td> </td><td> </td><td> </td><td> </td></tr><tr height=”17”><td height=”17”>Lv3 (2/day)</td><td>Cure Moderate Wounds, Stone Shape</td><td>17</td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>
Bio:

Trib fights for the glory of all the little squirrels and bunnies in the forest.  He is a healer by trade; specialized in defense and buffs rather then combat.  Trib is a little on the crazy side due to an accident in this youth.  Tribs affinity to healing and magic mixed with the curiosity of youth resulted in Trib experimenting with the Good Berries spell.  He attempted to improve the spell by using mushrooms instead of barriers.  The food created in this manner was so potent, Trib OD on its first use resulting in metal instability.
Trib is a welcomed member of the Bronze Lodge and frequently has to have animal companions replaced due to wear and tear (death).

Trib

Age of Worms rjnesler